DANG! This level is incredible!!! Never seen such a large one and it's really twisted. As well, it's your first time to fly that cool Black Pyro, yeah! Don't let yourself get confused by the ton of goals you have to work through, the Guidebot will always know what to do next. Remember though, to get him back into your ship before you use those wind tunnels! It's quite difficult to find your way back to him when you're up on a one-way wind tunnel and he got stuck down there! Also do save often.
Concerning that Black Stormtroopers: Matt Long from Outrage mentioned on the DBB that killing them is easy by hitting their backpack; the explosion takes them out immediately so best use an MD yourself. Following are some quick tips to overcome the several minor obstacles, the corresponding demos are listed below:
Do a quick search in the hangars for tons of powerups. Especially the floor doors in hangars 2 and 3 are important, keep your headlight on. To get to the next hangar simply shoot the right one of the levers and rush out through the now unlocked door. This lever also starts a hangar decompression sequence which will suck out all bots. Let yourself get sucked out from hangars 2 and 3 to find secret areas ;)
On your way from hangar 2 to hangar 3 you'll find a large room with a generator. Shoot the Napalm barrels to get some kinda football. Use your ship to nudge the ball into the hole on the ground. This will make the generator produce a powerup (Mega or Frag). You can do this till all the balls are used up. Later in the game you'll find a similar generator close to one of the cooling junctions. This time you do have to plunge only one ball to make the generator produce several goodies; however it's more difficult to get the ball in.
Disable the harzardous storage forcefield by shooting it in a certain angle to hit the trigger in the room behind. Slide down into the room below and get the energy to shield converter. This tool is invaluable throughout the level cause there are plenty of small drones flying around. Destroy them to get quite some energy powerups which you can then convert to shields. Below the converter to the left is the first Cooling Junction, the way to the right leads back on an alternative route to the hangars whereas this time you land in the control booths. Try the levers to see how you can torture those bots in the hangars, KABOOM!
After that go on and destroy the ventilation shaft fan by nudging the large ball into it. Before, use the "+"-trigger outside to strengthen the suction to get rid of those Stormtroopers. Fly up into the shaft till you come to a windy tunnel. Again shoot the forcefields in the right angle to disable the primary cooling fan. Now you're on you're way up through several Sharc protected rooms. They do not attack you as long as they're not activated by the security drone patrolling the rooms. Hide under the mirror and wait till the drone passed by and blow it up from behind. If it spotted you hurry up to blow it before it can hit the alarm trigger, otherwise the Sharcs will shred you to bits.
Once you've finished these rooms you'll get to a very large wind tunnel which makes you slide up and down alternately. Place the GB in your ship and press yourself against the outer or inner wall to slide up. Check the map for the two doors (one in the ceiling and the other 3/4 of the way up and afterburn in with the wind's help; did you notice the goodies behind a window in the central pillar?. We'll get to them later, first you'll arrive in a large circular floor with lots of goals. The Cooling Junctions are locked up but you can call a Maintenance bot to open the door by shooting a trigger. Keep out of the bot's sight to avoid him calling for Black Stormtroopers.
The Captain (aka boss 1)
This one is a little bit more tricky than the First Mate since he teleports through the room. However, there's a Cloaking Device behind the wall in the Mate's cabin. Take this one (after blasting the wall) and afterbrun to the Captain. As soon as he starts attacking get close to him and blow him off. The closer you are the less you won't be effected by his Impact Mortars. In case he starts shooting Smarts just dodge behind one of the columns.
BTW, you might have noticed a strange looking texture in the right wall next to the window. I guessed there would be a secret behind but unfortunately it was skipped due to time constrains. Here's what Josh Foreman (the cool guy from Outrage who did the level) mailed me about it when I told him that I planned to investigate this part a little further:
That texture has a door behind it. The room on the other side had to be cut because there was not enough
time to polish the scripting that happens in there. Originally the Capt. runs into that room when you see
him. In that room is a force field bubble contraption that he hid in. One of the force field walls would
lower momentarily for him to toss some seekers out at you. You had to shoot lasers or other energy weapons
in during that moment. They would bounce around inside the bubble till they hit the capt.. It looked really
cool. But we couldn't get the seekers working right in time. So Luke took the liberty of closing that
section off and scripting the current encounter. (Which is still pretty cool.)
The First Mate (aka boss 2)
As soon as you enter his room he'll summon 5 identical bots who keep attacking you with Impact Mortars. Simply afterburn behind them and wait, they won't turn around. The bots are only destroyable when they attack. Keep an eye on all of them and whenver one shoots an Impact Mortar immediately blow him up. Go on like this till the First Mate is destroyed.
Now when you got the two keys be sure to go to the Pole North first but do not yet place the key! Instead slide into the wind tunnel to go down and keep checking for a small opening that leads to the main pillar and it's goodies. Once you get them go on with the wind tunnel till you come up at Pole South. Now place the first key and use the wind tunnel; you will notice that this one has less obstacles and is faster so you will make it in time to the other pole to place the second key. After placing the key you simply got to slide down a bit and to the left of the monitor to touch the data interface "arm" to download the data. Then be off to your escape!