I always thought it was annoying to have the display settings overlap the rear view and cam view window so I took some hours of
experimenting. Well, here's how to do it: in this example I will change both the name *and* position of the Shields, Energy and
Afterburner display on the Pyro's HUD; once you get the hang of it you can modify other gauges/ships/languages accordingly.
- extract 'D3.str' and 'hud.inf' from the D3 HOG
- open 'D3.str' in any text editor and jump to the line which describes the settings to be modified, in my case:
!/!550: Shields display on the hud
!/!551: Hud display for energy
!/!552: Hud display for afterburner
- the lines below these 'headlines' determine the name of the setting on your HUD
'Shields' to 'S'
'Energy' to 'E'
'Afterburner' to 'A'
- save the file and copy it to the D3 root directory, e.g. e:\games\D3\d3.str
- open 'hud.inf' in any text editor and jump to
- 'textpos' denotes the coordinates of the shields display on your HUD set to a default resolution of 640x480. On other resolutions the coordinates will automatically be adjusted by a certain percentage so you'll get similar results. To find your
preferred position for a setting you should take a screenshot at 640x480 and set the new coordinates on it.
- modify the textpos coordinates of Shields, Energy and Afterburner as you like, save the file to the D3 root directory and start D3
To give you a first impression on how it's gonna look like, check out my heavily modified Pyro HUD
(71 KB) and/or download it
(51 KB). Simply unzip the files to your D3 main directory and start a game with the Pyro.
I'm quite sure you'll find some interesting stuff in these text files so have fun exploring. Note that these settings only apply to
your system, e.g. if you change some statistical messages like 'Moon experiences technical difficulties' to 'Well Moon, doesn't that just take the biscuit?' the other players won't see the latter.